// Outpost soundscape


"outpost.outsidebase"
{
	"dsp"  "1"
	"playlooping"
	{
		 
	        "volume" "1"
		"pitch" "100"
		"wave"	"ambient/wind/wasteland_wind.wav"		
	}

	"playlooping"
	{
		"volume" "0.10"
		"pitch" "100"
		"wave"  "ambient/wind/wind_snippet3.wav"

	}
	"playrandom"
	{
		"time" "30,90"
		"volume" "1"
		"pitch" "100"
		"rndwave"
		{
			"wave" "ambient/alarms/train_horn_distant1.wav"
			"wave" "ambient/atmosphere/city_skybeam1.wav"
		}
	}

	   "playlooping" 
         { 
                "volume"       "0.1" 
                "pitch"        "75" 
                      
		"wave"    "ambient/levels/canals/dam_water_loop2.wav"     
         }    

}

"outpost.insidebase" // generic
{
	"dsp" "1"
	"playlooping"
	{
		"volume" "1"
		"pitch" "100"
		"wave" "ambient/atmosphere/ambience_base.wav"
	}

	"playsoundscape"
	{
		"name" "outpost.outsidebase"
		"volume" "0.5"
		"positionoverride" "0"
		"ambientpositionoverride" "1"
	}

	"playrandom"
	{
		"time" "1,4"
		"volume" "0.8"
		"pitch" "100"
		"rndwave"
		{
			"wave" "ambient/water/distant_drip1.wav"
			"wave" "ambient/water/distant_drip2.wav"
			"wave" "ambient/water/distant_drip3.wav"
			"wave" "ambient/water/distant_drip4.wav"


		}
	}
	"playrandom"
	{
		"time" "4,8"
		"volume" "1"
		"pitch" "100"
		"rndwave"
		{
			"wave" "ambient/materials/rock1.wav"
			"wave" "ambient/materials/rock2.wav"
			"wave" "ambient/materials/rock3.wav"
			"wave" "ambient/materials/rock4.wav"
			"wave" "ambient/materials/rock5.wav"
		}
	}	
}

"outpost.sideroom" // horror style
{
	"dsp" "1"
	"playlooping"
	{
		"volume" "1"
		"pitch" "100"
		"wave" "ambient/atmosphere/corridor.wav"
	}

	"playsoundscape"
	{
		"name" "outpost.outsidebase"
		"volume" "0.5"
		"positionoverride" "0"
		"ambientpositionoverride" "1"
	}
	
	"playrandom"
	{
		"time" "5,15"
		"volume" "1"
		"pitch" "100"
		"rndwave"
		{
			"wave" "ambient/levels/streetwar/city_scream3.wav"
			"wave" "ambient/levels/prison/inside_battle_zombie3.wav"
			"wave" "npc/fast_zombie/fz_scream1.wav"
		}
	}
	
	"playlooping"
	{
		"volume" "0.3"
		"pitch" "75"
		"wave" "ambient/gas/steam2.wav"	
	}
	
	"playlooping"
	{
		"volume" "0.5"
		"pitch" "50"
		"wave" "npc/fast_zombie/breathe_loop1.wav"
	}
}