
// Soundscapes for GN_Church ...


	// General Ambience

"church.general"
{
	// Hum
   	"dsp"   "3" 
	"playlooping"
	{
		"volume"		"0.60"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ambience5.wav"
	}

	// Computer Voices
	"playrandom"
	{
		"time"		"15,60"
		"volume"		"1.0,1.8"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"church/church1.wav"
			"wave"	"church/church2.wav"
			"wave"	"church/church3.wav"
			"wave"	"church/church4.wav"
			"wave"	"church/church5.wav"
			"wave"	"church/church6.wav"
			"wave"	"church/church7.wav"

		}
	}

}


// DSP Effects 
// 0 : "Normal (off)" 
// 1 : "Generic" 
// 2 : "Metal Small" 
// 3 : "Metal Medium" 
// 4 : "Metal Large" 
// 5 : "Tunnel Small" 
// 6 : "Tunnel Medium" 
// 7 : "Tunnel Large" 
// 8 : "Chamber Small" 
// 9 : "Chamber Medium" 
// 10: "Chamber Large" 
// 11: "Bright Small" 
// 12: "Bright Medium" 
// 13: "Bright Large" 
// 14: "Water 1" 
// 15: "Water 2" 
// 16: "Water 3" 
// 17: "Concrete Small" 
// 18: "Concrete Medium" 
// 19: "Concrete Large" 
// 20: "Big 1" 
// 21: "Big 2" 
// 22: "Big 3" 
// 23: "Cavern Small" 
// 24: "Cavern Medium" 
// 25: "Cavern Large" 
// 26: "Weirdo 1" 
// 27: "Weirdo 2" 
// 28: "Weirdo 3" 