GraviNULL Readme

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1. TABLE OF CONTENTS
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	1. TABLE OF CONTENTS
	2. REQUIREMENTS
	3. GAMEPLAY
	4. VERSION HISTORY
	5. KNOWN ISSUES
	6. DEVELOPMENT LOG
	7. CREDITS

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2. REQUIREMENTS
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To play GraviNULL, you will need:
- A machine capable of running any Source game(such as HL2(DM), CSS, DODS, Portal)
- An Internet or LAN connection for multiplayer.
- Valve's Steam platform, with the Source SDK Base installed(can be installed with any Source game that has been bought)

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3. VERSION HISTORY
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Alpha 1.0

- First release!

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4. KNOWN ISSUES
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When players join a dedicated server and choose a team it may show up as "Player  joined team 1"

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5. DEVELOPMENT LOG
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For those interested, a devlog can be found in the GraviNULL folder describing development progress and issues on GraviNULL.

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6. CREDITS
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	- GraviNULL developers:
		DuckSauce: Mod Coordinator and coder
		GuessMyName: Level designer and prop modeller
		Asskicker: Level designer
		PhanracK: 2D Artist
		Bekey: Level Designer
		Alt: Level Designer
		DaFatCat: Level Designer			
		Wills: Level designer and a variety of other things

	- Special Thanks:
		JailBreak team for their awesome sharing of usefull mapping materials from their own mod, JailBreak: Source.
		Biohazard: For his very usefull advice on a couple of things, among which creating grappling beams so they're visible for remote players and picking a target for seeking mode.
		Everyone that tested: Thanks for helping testing and providing usefull feedback!

	- Sounds from Freesound (http://www.freesound.org/):
		Hitsound: By A43 (http://www.freesound.org/usersViewSingle.php?id=23262) 				A43-blipp.aif (http://www.freesound.org/samplesViewSingle.php?id=11097)

 2010 Team GraviNULL